Great game!

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I'm a veteran, started with FreedomU on PSP, and played several titles leading up to Wilds. I played the beta on Xbox, mostly out of curiosity, and was thoroughly impressed with the quality-of-life add-ons as well as several of the weapons I played around with.
Insect Glaive- There's been noticeable contention around the core gameplay of the glaive as it is in Wilds. I preface that this is my own opinion, I not only welcome the "change" but took to it quite intuitively. This was a return to form for IG. Before Rise and World, the Glaive was introduced as a mounting weapon. Aerial was used, but it wasn't the most effective way to use IG. Add to it that they've added more mechanics that make it a powerhouse. All kinsects appear to have powder and assist abilities as opposed to having to pick and choose. We'll have to wait and see in the full game just how they work and how much of a return to form this is, we may have to tame kinsects again. (A prospect I'm not excited about.) The addition of the new charged attack and the requirement to have all three extracts to access the full move set is a mixed bag. I understand why it was done; the old style incentivized buffering your extracts to extend red uptime. It was a good run, but this is simply no longer viable, but in its place, we can now maintain uptime if done correctly (I.E. landing a focused strike on a wound or getting a triple shot off kinsect). Overall, I'm impressed with the playstyle and can't wait to get the full game if for no other weapon, then definitely the IG.
Sword and Shield- The SnS was one of the first weapons I ever picked up way back when I first started playing on PSP and boy, the improvements may seem innocuous but make it that much more mobile compared to previous iterations. The SnS is largely the same but with an added utility like perfect guarding, so the shield isn't a total meme without building into it, and the new charged chop, which is powered up if done after spinning reapers or combos. They've also implemented the sliding strike, but instead of removing the guarding slice, they opted to remove the rising slash from guard which took some getting used to, but once I did, I wasn't eating accidental damage. I'll definitely run SnS on release.
Heavy Bowgun- This is an interesting weapon with all the new add-ons and changes. I spent most of the beta mainly experimenting with the HBG. I didn't like the offset attack because it takes too much setup. To really use it requires a huge, telegraphed opening, so I typically either evaded or went for a perfect guard. Without any customization options, it's hard to gauge just how effective it will be. I didn't get much use from piercing rounds; they felt underpowered compared to previous games, but again, the ammo at our disposal wasn't high enough to fairly make that judgment. The return of the gas grenades for buffs and healing was a pleasant surprise, too! Once the game is out we'll get to see how customizing will work with ammo types and overall weapon specs.
Posted on 11/27/2024236 Views

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